Particle Filter: before and after
Drag the line (or use the arrow keys) to compare. Same spot, same moment in the farm's cycle: the only difference is which particles are drawn.
Filter offall particles shown
Filter ondebris, bubbles and sparks hidden
4.5-second loop, recorded in All the Mods 10: To the Sky
What you're looking at
- An automated crystal farm: AE2 Growth Accelerators speed up GeOre crystals, which are harvested about twice a second.
- With the filter off, every harvest throws block-breaking debris (
TerrainParticle), and the accelerators emit bubbles (ae2:energy_fx) and sparks (ae2:lightning_fx). - With the filter on, those particles are never created. The machines, blocks and crystals are untouched; crystals still appear for a moment before each harvest on both sides.
How it was recorded
One continuous recording with the camera standing still, switching rules with the mod's Hold to Show All Particles key. The two clips come from back-to-back stretches of that recording, lined up so the farm's half-second harvest cycle matches on both sides. Nothing was edited in or out of either clip.